definition of the attributes in Trials of Heroes.
- Attack: Basic Attack status of the hero.
- HP: Basic HP status of the hero.
- Armor: Gives damage reduction from enemies’ attacks.
- Speed: The hero with higher Speed attacks faster in a round.
- Skill DMG: Damage increase of the hero’s skills.
- Hit: The chance that the hero’s attack or skill successfully hits the enemies.
- Dodge: The chance that the hero successfully dodges an attack from an enemy.
- Crit: The chance that the hero launches a powerful attack.
- Crit DMG: Extra damage increase of the hero’s Critical attacks.
- Armor Break: Percentage that the hero’s attack ignores the enemies’ Armor.
- Control Immune: The chance that the hero is immune to all control types.
- DMG Immune: Provides more effective damage reduction than Armor.
- Real DMG: Extra damage dealt to enemies which ignores their Armor.
- Pure DMG: Extra damage dealt to enemies which ignores their DMG Immune.
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