Medusa and Lyra Avalon Door Boss Skill Guide Light of thel

Medusa and Lyra Avalon Door Boss Skill Guide Light of thel

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As the first of Avalon’s door, Medusa is not difficult in its own mechanism. If the rebound shield is turned on, you can use Puffbug’s skill to open the invincible for hitting the boss or just wait the rebound shield disappear.

For teams with insufficient damage, you need to understand the BOSS mechanism and skills, especially to focus on the 3 group destruction points: Rebound shield. An anti-injury shell will be put on the boss. Blood marks. Add a blood sea buff to the current hatred target, and eat the blood mark again in the buff state will be spiked (can be triggered to death). Phantom pain. The debuff that will random appear to the player and make a damage.
Let’s take a closer look at the related skills and guide.

Skill 1:Solid CrossMedusa will jump back to the center, there will be a cross warning in about 2 seconds, and then generate a purple mist to slow down the target, if the player does not go out in time, you will be petrified, and adding a vulnerable buffThe damage that the party does to Medusa is not enough, a large part of the reason is that DPS player was petrified.

Skill 2:Pain ZoneMedusa jumped back to the center, four laps were fixed at 4 positions on the field, and if you stand on it, will reduce your HP and add a mark of pain imprint (reduce resistance, Crit Res)。In addition, it will add a stack of undead imprint to the boss to increase the crit and critical damage. The stack can be stack up to 10 stacks but normally when the stack reaches 5-6 stacks your team will be wiped out already.

Skill 3:Malice ChargeMedusa looks like he is twitching in the center and causing damage to surrounding targets. If you stay away from it, you can avoid the boss’s attack.

Skill 4:Blood MarkBOSS will release the blood mark, and it will also stun you. There will be a blood sea mark buff in the buff field (should not be dispelled), and a blood circle will also appear under the footIf there is a blood sea mark on the body, it will be directly spiked, however, you can trigger never back down, or you can use Puffbug’s skill to be invincibility. If you don’t have, you need to change the tank in advance. Generally, after the Phantom Strike, you still need two tanks to grasp the specific time.

Skill 5:Rebound shieldBOSS puts a purple shield on himself, the duration is about 5 seconds, and the output is basically rebounded directly without stopping. The appearance time is generally after adding a hate blood mark to the main tank. At this time, the DPS with poor operation can basically stop the hand, especially the two classes of poison and fire.

Skill 6:Phantom StrikeThe boss will give a player a roll call (there will be a text prompt on the head), then disappear invisibly for a while, appear next to the roll target, and release a large range of damage. If the BOSS crit is stacked high, and the roll call is not far away from the crowd in time, a crash

Skill 7:Phantom PainThe enhanced version of Phantom Strike, the boss disappears in the center after being named, then strikes 3 times, and finally full-screen damage.The difference is that after the BOSS disappears, it will continue to add a high level of the undead mark (increasing resistance, crit), and those who are attacked will have a high level of pain mark buff (reduce the resistance, crit) with the surrounding teammates. There will be 4 times of phantom pain in total, probably when the HP bar reaches 50%, 35%, 20%, 5%. Players with low health are advised to spread their positions, stay away from their teammates, and try to protect themselves.

Skill 8:Deathly PainBOSS randomly names the players on the field, the number is unknown, a small purple circle will appear on the named head, single damage, and finally add a pain mark buff to the named.After the roll call, the player who HP is not high will easily die under the other skills of the BOSS, requiring the priest to pay more attention to the player with less HP.

Skill 9:Cage of DespairBOSS will randomly throw a purple circle to the tank or a priest. After the purple group hits, the player will be fixed in place and cannot be released. The player who hits will have a purple sticky object on their body.

Second boss

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Skill 1:OvertureA full-screen AOE released at the opening of Lyra, the damage is not high

Skill 2:StringLyra will randomly damage the tank once, and then add a rigid string effect to the tank. If he receives the rigid string again, the tank will cause huge damage.Therefore, the deputy tank and the main tank need to take the string effect one person each. At the same time, after ensuring that BOSS switches hate targets, try not to use disabling roar to disturb hatred.

Skill 3:Chaos TuneLyra randomly names a player, a purple pointing circle will appear at the foot of this player, and there will be a prompt to gather damage on the head. Need more than 4 teammates to help to share, otherwise, that player will directly die.After 50%, sometimes there will be roll-off and sharing at the same time, so basically we need to abandon this person.After 50%, sometimes there will be roll-off and sharing at the same time, so basically we need to abandon this person.

Skill 4:Daylight Rhapsody•Night RequiemDaylight Rhapsody: Lyra randomly names two players, and a prompt will appear on his head to stay away from his teammates, and a damage circle will be generated under the target’s foot after a while.Night Requiem: Lyra randomly names a player, the mechanism is the same as Rhapsody, the only difference is that it will add a stack of bleeding BUFF to players who have not avoided it. (HP will loss very fast, the priest needs to open the heal to raise HP)

Skill 5:Avalon Waltz & Avalon AriaLyra will randomly release Avalon Waltz or Avalon Aria, each skill has two damage, the damage is not high, but will add a negative BUFF to the hit players.The first damage will also add a BUFF with reduced damage (the important reason why your DPS damage is low, try not to eat it for the second time); the second damage will add a BUFF with increased receiving damage.Aria is two large rectangular damage, but the middle position is safe and can stand directly under the BOSS feet.

Skill 6:Lyra ShapeLyra moves to the center of the field, and four Lyra shapes will be summoned on the field, suggesting that the Lyra shape will resonate with an attack, and will copy the waltz, aria, and sound waves (Lyra will release once when 55% of the blood enters the P2 stage).In order to facilitate positioning and do damage, it is recommended that the tank pull the Lyra to the position shown in the figure below.

Skill 7:Sound WaveLyra releases AOE high damage once, and if there is a Lyra shape on the field, it will be copied again, so be sure to take down 4 Lyra shapes before the P2

.Skill 8:Musical Spirit & Harmonic OrderLyra first released the sound waves after returning to the center of the field with 55% HP and summoned 6 purple circles, 2 blue circles, and 2 green circles with a total of 10 circles. (The position is fixed, you can move in advance.)

After a while, the Harmonic order will be released, killing the players who have not entered the circle (it is recommended to open the Mythic pet skill of the Archer, the Windrider will give more walking speed), and the circle without standing will add the corresponding BUFF to Lyra.

• Blue circle: the player that stand on this circle will receive the damage increasing buff, but if no player in circle Lyra will receive this buff instead (you can stack 1-2 stacks)

• Purple circle: the player that stand on this circle will receive the damage reduction buff, but if no player in circle Lyra will receive this buff instead (preferably not more than 3 stacks)

• Green circle: the player that stand on this circle will receive a healing buff, but if no player in circle Lyra will receive this buff instead (be sure to stand on this circle!)

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