Illusion Connect : Attributes and Class Description

Illusion Connect : Attributes and Class Description

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Class

Attack : The most lethal class that kills important enemies.

Guardian : Protects allies with powerful defensive skills.

Sorcerer : Deals destructive area damage and changes the tide of the battle.

Heal : Restores HP for wounded allies and revives dead allies.

Light : enhances CP through buffs.

Spell : attacks come with debuffs to weaken enemies.

Summon : Calls more units into battle.

Class counter relation

no counter : heal, summon

attack : strong agaist sorcerer, weak agaist guardian.

Guardian : strong agaist attack, weak agaist sorcerer

Sorcerer : strong agaist guardian, weak agaist attack.

Light and spell deal additional DMG to other classes

Attributes

HP :Character dies when this reaches 0.

ATK : Damage dealt when attacking.

DEF : Damage that can be resisted when attacked.

Speed : Affects order ofactions. The side with the higher speed always goes first.

HP Ratio : Increases character HP by a percentage.

ATK Ratio: Increases ATK by a percentage, effective when calculating base damage.

DEF Ratio : Increases DEF by percentage effective when calculating base damage.:

CRIT Rate : Increases chance to land a critical strike.

CRIT Res Rate : Reduces chance to take a critical strike.

CRIT Power : increases critical strike damage.

Block Rate : Increases chance to block when attacked. Blocking reduces a portion of the damage taken.

Block RES rate : Reduces the target’s chance of blocking an attack.

Block Power : Increases block value.

DMG Rate: Increases damage dealt by a percentage.

DMG RES Rate : Reduces damage taken by a percentage.

Heal Rate : As the caster, when healing effects are triggered, increases healing done by a percentage.

Recovery Rate : Increases healing taken by a percentage.

Effect Hit : Increases chance to trigger special effect.

Effect RES : Reduces chance to trigger special effect.

Lifesteal Rate : Restores HP equal to a percentage of damage taken.

Reflect Rate : Reflects a percentage of damage taken to the attacker.

ATK Reduction : Reduces attacker’s ATK when attacked (only effective for the current attack).

DEF Penetration : reduces target’s DEF when attacking (only effective for the current attack).

Effect Power : Increases skill effect : increases damage dealt or healing done for poison, Burn, Shield and Heal; Increases duration for Stun and Sllence

Leader’s Rage : Has a limit of 1,000. Consume all Rage to manually use the Unique Skill when Rage is full. Affected by action, damage taken, time, ally deaths. Leader starts at 0 Rage when first joining the banle

Partner’s Rage : Has a limit of 1,000. Consume all Rage to manually use the Unique Skill when Rage is full. Affected by action, damage taken ,time, ally deaths. Ally starts at full Rage when flrst joining the battle

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